This page lists some of my projects in computer graphics and media technology from the years of me studying at Linköping University in 2011 - 2016. These are both course projects and free time projects.
A real time global illumination renderer that uses voxel cone tracing to sample a voxelized 3D scene.
Design and implementation of an out-of-core globe rendering system using multiple map services.
Some work on a graphics engine featureing physically based deferred rendering.
A soft body deformer plugin for Maya, based on shape matching.
A simulation of a particle system that runs on the GPU. Curl Noise implemented for flowing motion.
A mesh viewer that uses the Leap Motion controller for all interaction.