Here is a list of computer graphics related projects I have previously worked on. A lot of it is student work from 2011-2016, some are free time projects, some relate computer graphics and software development to digital art.
An individual free time project of implementing a fluid simulator from scratch in C++.
I have gone from using semi-Lagrangian advection on the whole grid domain to later separate liquid from air by using marker particles. I then implemented PIC (Particle in Cell) / FLIP (Fluid Implicit Particle) advection as a better solution to simulate liquids. It is now possible to get highly viscous fluids using the PIC method and more liquid like behaviour then I was able to get using semi-Lagrangian advection and marker particles.
Current state of the project features:
PIC / FLIP simulations rendered with grid, velocity field and particles. The first simulation is 100% PIC, the second one is 100% FLIP. The third one is a combination 2% PIC and 98% FLIP.
A simulation on a bigger grid
A real time simulation with interaction and OpenGL rendering