Spökljus (Ghost light)


This project is a game focusing on light and shadows to give a certain mood. In two teams, players walk around in a dark environment carrying flash lights.

The game engine, with scene graph, models, collision handling, and shaders are programmed specifically for this project. No external libraries were used for this.

We were five students working together in this project and I contributed with the following:

  • Influencing the structure of the program.
  • Basic OpenGL programming.
  • Shadow mapping technique and other shading.
  • 3D modelling in blender.