Here is a list of computer graphics related projects I have previously worked on. A lot of it is student work from 2011-2016, some are free time projects, some relate computer graphics and software development to digital art.
A real time global illumination renderer that uses voxel cone tracing to sample a voxelized 3D scene.
Design and implementation of an out-of-core globe rendering system using multiple map services.
Some work on a graphics engine featureing physically based deferred rendering.
A soft body C++ deformer plugin for Maya, based on shape matching.
A simulation of a particle system that runs on GPU. Curl Noise implemented for flowing motion.
A mesh viewer that uses the Leap Motion controller for all interaction.
A problem digital painters may face when painting a scene with different colored light sources is to get the color changes right. This article takes up a solution to the problem.
Convergence points and perspective guidelines are common use for digital artists but there are restrictions to how they should be placed to model a physically accurate camera.