This thesis focuses on the design and implementation of a software system enabling out-of-core rendering of multiple map datasets mapped on virtual globes around our solar system. Challenges such as precision, accuracy, curvature and massive datasets were considered. The result is a globe visualization software using a chunked level of detail approach for rendering. The software can render texture layers of various sorts to aid in scientific visualization on top of height mapped geometry, yielding accurate visualizations rendered at interactive frame rates. The project was conducted at the American Museum of Natural History (AMNH), New York and serves the goal of implementing a planetary visualization software to aid in public presentations and bringing space science to the public. The work is part of the development of the software OpenSpace, which is the result of a collaboration between Linköping University, AMNH and the National Aeronautics and Space Administration (NASA) among others.
Authors: Kalle Bladin, Erik Broberg
Linköping UniversityFull text